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AI Insights · Timothy · January 2022

Top 5 PVP Games on Android in Australia Q4 2021

Explore the performance of the top 5 PVP games on Android in Australia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 PVP Games on Android in Australia Q4 2021

The fourth quarter of 2021 saw notable performance trends among the top 5 PVP games on the Android platform in Australia. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.

Roblox from Roblox Corporation experienced fluctuations in weekly revenue, starting at around $97K and peaking at approximately $168K in the week of December 20. Weekly downloads showed a downward trend initially, dropping from 13K at the beginning of the quarter to about 6K by mid-November, before rising again to 11K by the end of December. The game maintained a steady active user base, starting at 573K and ending the quarter with around 534K weekly active users.

Pokémon UNITE by The Pokémon Company saw a significant decline in weekly revenue from about $27K at the start of the quarter to around $2K by the end. Weekly downloads followed a similar trend, starting strong at 33K but falling to approximately 3K by the end of December. The active user count also decreased, beginning at 117K and dropping to about 25K weekly active users.

Among Us from Innersloth LLC showed relatively stable weekly revenue, hovering around $600 initially and closing the quarter with about $500. Weekly downloads experienced a slight increase towards the end of the quarter, starting at 5.8K and peaking at 7.3K in the week of December 20. The game maintained a steady active user base, with numbers fluctuating between 18K and 27K throughout the quarter.

Subway Surfers by SYBO Games had a modest weekly revenue trend, starting at around $475 and peaking at $1K in early November. Weekly downloads remained consistent, starting at 4.4K and reaching 6.8K by the end of December. The game saw an increase in active users, starting at 78K and ending the quarter with approximately 104K weekly active users.

8 Ball Pool from Miniclip.com showed steady weekly revenue ranging from $21K to $25K throughout the quarter. Weekly downloads saw a gradual increase, beginning at 3.9K and reaching 5.6K by the end of December. The active user base also grew, starting at 43K and ending the quarter with around 56K weekly active users.

These insights provide a snapshot of the performance of the leading PVP games on Android in Australia during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022